We're seeking your feedback on the draft Guidelines for the Classification of Computer Games 2023 in relation to the following changes:
- proposed new mandatory minimum classifications of R 18+ (Restricted to adults aged 18 and over) for games which contain simulated gambling and M (Mature — not recommended for persons under 15) for computer games containing loot boxes that can be purchased or other in-game purchases linked to chance; and
- proposed new definitions, 'In-Game purchases linked to elements of chance', 'Loot Box', 'Real world currency' and 'Simulated Gambling'.
Why we want your input
The purpose of the National Classification Scheme is to help Australians make informed decisions about what they and those in their care read, hear, watch and play, and to protect the community from unwanted exposure to material they find offensive. Your views will directly contribute to how gambling-like content in computer games is regulated in Australia.How you can voice your opinion
You can have your say by reading the draft Guidelines for the Classification of Computer Games 2023 below and providing a submission with your views on the highlighted changes.What will be the outcome of this consultation?
Your submission will inform the final Guidelines for the Classification of Computer Games 2023, which will be agreed between the Australian Government and state and territory governments as partners in the National Classification Scheme under the Intergovernmental Agreement on Censorship 1995.The Issue
On 29 March 2023, the Minister for Communications, the Hon Michelle Rowland MP, announced that the Australian Government would seek the agreement of states and territories to stronger regulation of gambling-like content in computer games. Proposed changes would introduce mandatory minimum classifications of R 18+ (Restricted to 18 and over) for games which contain simulated gambling and M (Mature — not recommended for persons under 15) for computer games containing loot boxes that can be purchased or other in-game purchases linked to chance.
The Australian Government's position was informed by growing evidence of the harms associated with gambling-like products in computer games, including a literature review commissioned by the Department of Infrastructure, Transport, Regional Development, Communications and the Arts in 2022. This research demonstrated links between in-game purchases, paid loot boxes and simulated gambling, and gambling harm.
We want to hear your views on the proposed changes relating to gambling-like content in computer games.
Simulated gambling relates primarily to social casino games, such as virtual slot machines, that mimic real-world gambling. Recent evidence from the Australian Institute for Family Studies' Growing Up in Australia: Longitudinal Study of Australian Children showed a causal link between playing simulated gambling games and the take-up of real-world gambling later in life.
The proposed mandatory minimum classification of R18+ for games containing simulated gambling would align with existing age-based restrictions for real world gambling.
Loot boxes are sealed mystery containers, often purchased with real money and that include random or chance-based items, potentially including items of value within a game.
In-game purchases (or microtransactions) are purchases of digital goods or services that can be made within a game using real world currency.
The proposed mandatory minimum classification of M would only apply to games containing loot boxes which can be purchased with real money or other in-game purchases linked to chance. It is not intended to capture chance-based features of games that do not involve monetary transactions.
It's easy to have your say, simply read the draft document and make a submission by clicking the 'Have Your Say' button, or email or write to us using the contact details below.
The consultation draft below highlights the relevant changes in yellow. Please limit your feedback to these proposed changes only.